Search Issue Tracker
By Design
Votes
1
Found in
5.3.5f1
Issue ID
861863
Regression
No
[SpriteRenderer] [32bit] High "Order in Layer" valued Sprite Renderers don't appear in x86 Win Standalone builds
To reproduce:
1) Open attached project
2) Open scene "MainMenu"
3) Play scene on x64 Win Standalone - notice that everything is rendered correctly
4) Play scene on x86 Win Standalone - notice that a lot of HUD and menu icons are gone
Reproduced in 5.3.5f1, 5.4.3p4, 5.5.0p2, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment