Search Issue Tracker
By Design
Votes
1
Found in
5.3.5f1
Issue ID
861863
Regression
No
[SpriteRenderer] [32bit] High "Order in Layer" valued Sprite Renderers don't appear in x86 Win Standalone builds
To reproduce:
1) Open attached project
2) Open scene "MainMenu"
3) Play scene on x64 Win Standalone - notice that everything is rendered correctly
4) Play scene on x86 Win Standalone - notice that a lot of HUD and menu icons are gone
Reproduced in 5.3.5f1, 5.4.3p4, 5.5.0p2, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment