Search Issue Tracker
[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...
To reproduce the issue follow the steps:1. Open "Repro" project2. Open "1.unity" scene3. Ensure the Tool handle uses local orientati... Read more
[Editor] Dragging any object from Project tab to Scene view causes NullR...
Steps to reproduce: 1. Open Unity Editor;2. Create new project and scene;3. Add some files to project settings (could be either pref... Read more
[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more
Canvas elements are placed incorrectly when setting non-native resolutio...
To reproduce the issue follow the steps:1. Open "case_741751-New_Unity_Project"2. Open "test" scene3. Build the scene4. Play the sce... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
[Windows] Losing internet connection while assetstore is dowloading resu...
Projects Step: 1. Open asset store.2. Download asset.3. Unplug internet.4. Exit unity.5. Crash Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more
[fireEvents] Animation Events queue up, then fire all at once as soon as...
Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more
5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...
Reproduction steps:1. Open attached project2. Open the profiler window3. Open and play the "Untitled" scene4. Click the button "Butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project