Search Issue Tracker
Fixed in 5.5.1
Fixed in 5.5.X
Votes
0
Found in
5.5.0f3
Issue ID
862059
Regression
Yes
Built game crashes the player when ParticleSystem.emission component is enabled
To reproduce :
1.Download and open attached project
2.Go to File
3.Press Build&Run option
4.Play the game at default options
Reproduced with : 5.5.0p1 ,5.5.0f3, 5.6.0b1
Not reproduced with : 5.4.3p3, 5.3.7p2, 5.2.5f1
Expected result: built game not crashing the player
Actual result: built game crashes the player
Workaround: Go to Nebula gameobject, then select Particle system component. Find Emission property and set the Bursts option Min and Max values to other number (for example 3)
Note : Built game does not crash the player when built in development mode. Game does not crash in the editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment