Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0p1
Issue ID
861380
Regression
Yes
[BatchMode] Crash when using -buildTarget in batch mode to change platform
To reproduce:
1) Download attached project
2) Run Unity through command line like this: '<Path_to_Unity>/Unity.exe -batchmode -nographics -projectPath "<path_to_project>" -buildTarget win32 -quit'
3) Check Editor.log - notice that Editor ran well and didn't crash
4) Run the same command like in Step 2, but change -buildTarget to something else, like 'android' or 'linux'
5) Check Editor.log - it crashed
Reproduced in 5.5.0b11, 5.5.0f3, 5.5.0p1, 5.6.0b2
Not reproduced in 5.4.0f3, 5.4.3p4, 5.5.0b1, 5.5.0b5, 5.5.0b8, 5.5.0b9, 5.5.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment