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1
votes
By Design

[WebGL] "Run in Background" ticks slower than 1 FPS

WebGL

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Oct 28, 2015

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Version/s: 5.2.1p3

-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more

0
votes
By Design

agent.remainingDistance equals infinity during runtime when performance ...

AI

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Oct 27, 2015

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Version/s: 5.3.0b4

Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more

0
votes
Fixed

[TrailRenderer] Editor crashes when instantiating a particle system from...

Shuriken

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Oct 29, 2015

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Version/s: 5.3.0b4

Steps to reproduce: 1. Open attached project2. Open and play 'Tower_AI' scene3. Open scene view and move one of the cubes closer to ... Read more

0
votes
Fixed

[WSA][UWP] Can't change supported orientations in Visual Studio applicat...

Windows Store Apps

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Oct 29, 2015

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Version/s: 5.2.2p2

Can't change supported orientations in Visual Studio application manifest. Repro steps:1. Create empty project;2. In "player setting... Read more

1
votes
Not Reproducible

Empty Scrollbar causes crash when trying to move it

UI

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Oct 12, 2015

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Version/s: 5.2.1p3

Repro steps:1) Import my attached unitypackage and open scene in my package2) Play and try dragging the text in Game window3) Notice... Read more

0
votes
Fixed

Android build crashes in development mode

Android

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Oct 27, 2015

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Version/s: 5.2.1f1

Read more

0
votes
Duplicate

NullReferenceException when clicking on asset name in Package Export window

Assets Management

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Oct 29, 2015

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Version/s: 5.3.0b4

Right click the folder New Folder in the attached project and select Export Package.In the Export Package window, click on the name ... Read more

0
votes
Postponed
0
votes
Fixed

[Text] Doesn't render at specific rotation

UI

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Oct 28, 2015

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Version/s: 5.2.2f1

Repro steps:1) Open the project and RotatedTextScene scene in it2) Play it and notice there is only gray color in Game View3) Select... Read more

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