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0
votes
By Design

PostProcessing effect sets the Camera's DepthTextureMode when active, bu...

Post Processing

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Sep 25, 2018

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Version/s: 2018.2.6f1

To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity 2. Open "SampleScene" scene 3. En... Read more

0
votes
By Design

Normal Maps are corrupted when loading it from Asset Bundles

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a4, 2018.2.3f1

To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more

0
votes
By Design

Time.captureFrame is broken for values less than 60

Input

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Sep 25, 2018

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Version/s: 2019.1.0a2

Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more

0
votes
By Design

Time.captureFramerate is broken for values less than 90

Input

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Sep 25, 2018

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Version/s: 2017.4.12f1

Time.captureFramerate is returning incorrect values. The attached project contains the following test: [Test] public void CaptureFr... Read more

0
votes
Fixed

[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...

Progressive Lightmapper

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Sep 25, 2018

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Version/s: 2019.1.0a1

Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes) 2. Navigate to the Lighting Settings wi... Read more

0
votes
Won't Fix

Undocked window is maximized incorectly when Windows toolbar is docked o...

Window management

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Sep 25, 2018

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Version/s: 2017.1.5f1

Steps to reproduce: 1. Open any project 2. Move Windows toolbar to the left or the top of the screen 3. Undock any window from the ... Read more

0
votes
Fixed

[Test Runner] "Enable playmode tests" button is no longer present in the...

Unity Test Runner

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Sep 25, 2018

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Version/s: 2017.4.8f1, 2017.4.12f1

How to reproduce: 1. Create a new Unity project or open the attached one 2. Open Test Runner window 3. Select "PlayMode" tab Expect... Read more

0
votes
Duplicate

ConfigurableJoint rotates to targetRotation every time its gameobject is...

Physics

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Sep 24, 2018

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Version/s: 2018.2.9f1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Observe configurable joint rotation Expected res... Read more

0
votes
Won't Fix

[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...

XR SDK

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Sep 25, 2018

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Version/s: 2018.1.9f1, 2019.1.0a2

The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work f... Read more

0
votes
Fixed

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