Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.5f1
Issue ID
1084631
Regression
No
Undocked window is maximized incorectly when Windows toolbar is docked on the left or the top of the screen
Steps to reproduce:
1. Open any project
2. Move Windows toolbar to the left or the top of the screen
3. Undock any window from the Editor (e.g. Scene window)
4. Maximize it
Result: the undocked window is maximized in a way as if Windows toolbar was on the opposite side of the screen (repro.mp4)
Reproducible with: 2017.1.5f1, 2017.4.11f1, 2018.1.9f2, 2018.2.9f1, 2018.3.0b3, 2019.1.0a2
Note: works fine if the toolbar is on the bottom or on the right
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
low priority defect, we might get back to it at some point, but unlikely for the moment.