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Won't Fix
Votes
0
Found in
2018.1.9f1
2019.1.0a2
Issue ID
1084708
Regression
Yes
[XR] Oculus dashboard depth sharing is incorrect in one eye when using stereo instancing rendering
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fine in 2017.4 but not any 2018.x version or 2019.
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Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.