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Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce: 1. Open the attached project (FlipHScrollDemo.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Open the bu... Read more
Misleading 'OS error: The operation completed succesfully' when hard dri...
Misleading error dialog when hard drive fills up during asset import and creation of meta files Steps to reproduce: 1) Make a new ... Read more
[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project 2. Click on "Collab" tool... Read more
"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project 2. Open "Main" Scene 3. See that the Scene is marked as Dirty 4. Save the Scene ... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce: 1. Create any animator asset. 2. Add two states and make transitions to one another. 3. Click on a transition (selecti... Read more
[NavMesh] currentOffMeshLinkData.offMeshLink always returns null even wh...
To reproduce: 1. Open my project attached 2. Enter Play mode 3. Observe the console Expected: currentOffMeshLinkData.offMeshLink re... Read more
Crash on physx::cloth::SwSolverKernel<__m128>::solveFabric when disablin...
How to reproduce: 1. Open the "Cloth_Crash" project 2. Open the "main" scene 3. Press Play 4. Wait until Unity crashes 5. If Unity d... Read more
[Linux] Input.GetKeyUp() triggers while the key is held down in standalo...
To reproduce: 1) Create new project 2) Create C# script with this in it: string foo = "0"; void Update() { if (Input.GetKeyUp(Ke... Read more
[LinuxEditor] Editor crashing when pressing "Play
To reproduce: 1) Open attached project and scene 2) Play it Instant Crash Reproduced in 2017.3.1f1 and 2018.1.0b8 Linux editors N... Read more
[Android] Sprites are not being packed properly by Sprite Packer or Spri...
Steps to reproduce: 1. Create a new project 2. Import attached assets 3. Enable Sprite Packing in Edit > Project Settings > Editor >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"