Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.0p4
Issue ID
1005549
Regression
No
[Android] Sprites are not being packed properly by Sprite Packer or Sprite Atlas when using ETC1 compression
Steps to reproduce:
1. Create a new project
2. Import attached assets
3. Enable Sprite Packing in Edit > Project Settings > Editor > Sprite Packer
4. Switch to 'Android' platform and open scene 'Test'
-- Notice how the sprite looks
5. Enter playmode
-- Notice the sprite is now black in places where it should be transparent
Reproduced on: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a5
Note: Building to device the sprite is fully black
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment