Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.0p4
Issue ID
1005549
Regression
No
[Android] Sprites are not being packed properly by Sprite Packer or Sprite Atlas when using ETC1 compression
Steps to reproduce:
1. Create a new project
2. Import attached assets
3. Enable Sprite Packing in Edit > Project Settings > Editor > Sprite Packer
4. Switch to 'Android' platform and open scene 'Test'
-- Notice how the sprite looks
5. Enter playmode
-- Notice the sprite is now black in places where it should be transparent
Reproduced on: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a5
Note: Building to device the sprite is fully black
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment