Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
2
Found in
2017.3.0f1
Issue ID
1003824
Regression
Yes
[Linux] Input.GetKeyUp() triggers while the key is held down in standalone build
To reproduce:
1) Create new project
2) Create C# script with this in it:
string foo = "0";
void Update() {
if (Input.GetKeyUp(KeyCode.W)) {
Debug.Log("Button is up");
foo += "1";
}
}
void OnGUI() { GUI.Label(new Rect(10, 10, 1000, 200), foo); }
3) Add it to any object in the scene
4) Play the scene
5) Hold 'W' key
Expected: Nothing is logged until you release 'W' key
6) Build and run on Linux player
7) Hold 'W' key there
Actual: Now the if is constantly true while you are holding the button
Reproduced in 2017.3.0f1 and 2018.1.0b8 Linux editors
Not reproduced in Windows Player
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Armen138
Apr 24, 2018 12:45
I can reproduce this on Ubuntu 17.10
Linux voyager 4.13.0-38-generic #43-Ubuntu SMP Wed Mar 14 15:20:44 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Unity Editor 2017.3.0f1