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Fixed in 2018.2.X

Fixed in 2017.4.X



Found in


Issue ID




[Linux] Input.GetKeyUp() triggers while the key is held down in standalone build



To reproduce:
1) Create new project
2) Create C# script with this in it:

string foo = "0";
void Update() {
if (Input.GetKeyUp(KeyCode.W)) {
Debug.Log("Button is up");
foo += "1";
void OnGUI() { GUI.Label(new Rect(10, 10, 1000, 200), foo); }

3) Add it to any object in the scene
4) Play the scene
5) Hold 'W' key
Expected: Nothing is logged until you release 'W' key
6) Build and run on Linux player
7) Hold 'W' key there
Actual: Now the if is constantly true while you are holding the button

Reproduced in 2017.3.0f1 and 2018.1.0b8 Linux editors

Not reproduced in Windows Player

Comments (1)

  1. Armen138

    Apr 24, 2018 12:45

    I can reproduce this on Ubuntu 17.10
    Linux voyager 4.13.0-38-generic #43-Ubuntu SMP Wed Mar 14 15:20:44 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

    Unity Editor 2017.3.0f1

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