Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0p3
Issue ID
941636
Regression
No
"Layout Groups" and "Content Size Fitter" set-up in a specific way, causes Scene to be Dirty on opening it
Reproduction steps:
1. Open "MinimalRepro" Project
2. Open "Main" Scene
3. See that the Scene is marked as Dirty
4. Save the Scene
5. Open the Scene
6. See that the Scene is marked as Dirty
Expected Result: The Scene shouldn't be Dirty because of "Layout Groups" and "Content Size Fitter"
Actual Result: The Scene is dirty on opening it
Reproduced with: 5.6.5p2, 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a4(With a few adjustments)
Note:
Should have been fixed with "966172", but a more specific set-up still reproduces the issue
To reproduce on 2018.2:
Disable the "Content Size Fitter" component on both "GameObject"s
On the deepest child "GameObject", change the "Width" or "Height" to '1.1' (Might need to reload the scene, due to bug 1013029)
On the Canvas objects "Canvas Scaler" component, change "UI Scale Mode" to "Scale With Screen Size"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
low priority for the moment and defect found from the past. we may get back to it at some point but unlikely for the moment.