Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0f3
Issue ID
971297
Regression
No
KeyNotFoundException when editing code while having animator transitions selected in the editor
To reproduce:
1. Create any animator asset.
2. Add two states and make transitions to one another.
3. Click on a transition (selecting it in the inspector).
4. Change any line of code.
5. Switch back to the editor.
Result: "KeyNotFoundException:The given key was not present in the dictionary.
UnityEditor.DockArea:OnEnable()" exception is thrown.
Note: sometimes "NullReferenceException:Object reference not set to an instance of an object
UnityEditor.DockArea:OnEnable()" exception is thrown instead
Reproduced on: 2018.2.0a4, 2018.1.0b10, 2017.3.p4, 2017.2.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment