Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b1
2017.3.0f3
Issue ID
1004228
Regression
No
Using Assembly Definition increases recompile time for about 10 seconds more
Reproduction steps:
1. Download user's project and open in Unity
2. Try changing Test.cs script and note the recompilation time
3. Remove the DLLPlugins and DLLEditorPlugins
4. Import .dll files from Library\ScriptAssemblies
5. Try changing Test.cs script and note the recompilation time
Expected: the times should be almost the same
Actual: recompilation time with DLLPlugins and DLLEditorPlugins is larger (about 15sec) than with ScriptingAssemblies (about 4sec)
Reproduced on: 2017.3.0b1; 2017.3.1p3; 2018.1.0b10; 2018.2.0a3
Not reproduced on: 2017.2.2p1; 2017.3.0a1; 2017.3.0a7
Regresion introduced: 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment