Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2018.1.0b2
Issue ID
988420
Regression
No
RenderTexture.ConvertToEquirect converts the render texture to the opposite side
How to reproduce:
1. Open attached Unity project "ConvertToEquirect"
2. Load scene "main"
3. Enter the play mode
Expected result: The left eye occupies the top half and the right eye occupies the bottom (https://docs.unity3d.com/2018.1/Documentation/ScriptReference/RenderTexture.ConvertToEquirect.html).
Actual result: The right eye occupies the top half and the left eye occupies the bottom.
Reproducible with: 2018.2.0a1, 2018.1.0b8, 2018.1.0a7.
Note: Can't reproduce on the older versions because this is a new feature on 2018 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment