Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2018.1.0b2
Issue ID
988420
Regression
No
RenderTexture.ConvertToEquirect converts the render texture to the opposite side
How to reproduce:
1. Open attached Unity project "ConvertToEquirect"
2. Load scene "main"
3. Enter the play mode
Expected result: The left eye occupies the top half and the right eye occupies the bottom (https://docs.unity3d.com/2018.1/Documentation/ScriptReference/RenderTexture.ConvertToEquirect.html).
Actual result: The right eye occupies the top half and the left eye occupies the bottom.
Reproducible with: 2018.2.0a1, 2018.1.0b8, 2018.1.0a7.
Note: Can't reproduce on the older versions because this is a new feature on 2018 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment