Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
976544
Regression
No
[HoloLens] Manipulation Event Data is wonky after resuming from sleep
Steps to reproduce:
1. Open the attached project
2. Open the Main.unity scene
3. Switch platform to Windows Store
4. Build and run on hololens
5. You should see a White Cube in front of you, drag it around a little
6. Tap the power button to turn off the Hololens screen
7. Turn a little (i.e.: 90 degrees) then hit the power button again to turn on
8. Re-activate ManipulationMalfunction
7. Drag the cube some more
8. You should note after step 7, there is a separation between the Manipulation Cube (White Cube) and the Precision Cube (Red Cube). The Manipulation Cube no longer moves in sync with the hand motions
Actual results: After resuming from sleep the Manipulation Cube no longer moves in sync with the hand motions
Expected: Should behave in the same way as on the first run
Note:
Unable to reproduce wit 2018.1.0b3 due the error
Reproduced with: 2017.2.1p2, 2017.3.0p2, 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment