Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
985788
Regression
No
Unity hangs when switching between scenes during play
To reproduce:
1) Open attached project and "Level" scene
2) Play it
3) Click one of three little screens in the bottom half of the screen
4) Click Back icon in top left corner (arrow pointing left)
5) Repeat steps 3-4 until the game hangs (might need only one repeat, might need 10-20 before it happens. The amount isn't consistent but managed to get the hang all the times eventually)
Reproduced in 2017.1.0f3, 2017.3.0f3, 2017.3.0p2, 2018.1.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
The hang is caused by a user script that ends up in an infinite loop in his RandomColumnPosition() method in RandomDoubleColumnPosition.cs.