Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a6
2018.1.0b4
Issue ID
990630
Regression
Yes
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project.
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project.
Steps to Reproduce:
1. Create a new project and import attached package.
2. Create a GameObject and attach the Spawner script to it.
3. Create another GameObject and attach SpawningPool script to it, assign it to Spawner.
4. Play the scene and observe crash.
Reproduced On: 2018.1.0a6, 2018.1.0a7, 2018.1.0b4
Working Fine On: 2017.3.0f3, 2018.1.0a3, 2018.1.0a5
Notes:
- The crash appears only when Prefab is not assigned to SpawningPool script.
- Appears always
- Appears on both Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
This is a duplicate of issue #978580