Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0p3
Issue ID
986631
Regression
No
Reducing the renderViewportScale breaks with multiple post-effects in WindowsMR
Steps to reproduce:
1. Open the attached project
2. Open the Main.unity scene
3. Switch platform to Windows Store
4. Play the scene
5. Note the incorrect rendering
Expected result: Should render the same result as with renderViewportScale = 1f
Actual result: Scene is rendered incorrectly
Reproduced with: 2017.2.1p2, 2017.3.0p2, 2018.1.0b3, 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.