Search Issue Tracker
Won't Fix
Won't Fix in 2017.4.X
Votes
0
Found in
2017.1.0p5
Issue ID
986908
Regression
No
Depth texture rendering through Mesh in Editor
To reproduce:
Open attached project and "city_street_005_mt_fog" scene
Expected: In the game view, there shouldn't be a pink flare in front of the mesh
Actual: That flare is glaring bright
Reproduced in 2017.1.0p5, 2017.3.0p2, 2018.1.0b3
If you uncomment lines 211 & 242 in the FlareRenderer.cs (that set active render texture to PPM.TargetTexture before rendering the flares and back to whatever it's been before at the end of flares rendering), then the issue does not happen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment