Search Issue Tracker
Won't Fix
Won't Fix in 2017.4.X
Votes
0
Found in
2017.1.0p5
Issue ID
986908
Regression
No
Depth texture rendering through Mesh in Editor
To reproduce:
Open attached project and "city_street_005_mt_fog" scene
Expected: In the game view, there shouldn't be a pink flare in front of the mesh
Actual: That flare is glaring bright
Reproduced in 2017.1.0p5, 2017.3.0p2, 2018.1.0b3
If you uncomment lines 211 & 242 in the FlareRenderer.cs (that set active render texture to PPM.TargetTexture before rendering the flares and back to whatever it's been before at the end of flares rendering), then the issue does not happen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment