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Won't Fix



Found in


Issue ID




Depth texture rendering through Mesh in Editor

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

To reproduce:
Open attached project and "city_street_005_mt_fog" scene

Expected: In the game view, there shouldn't be a pink flare in front of the mesh
Actual: That flare is glaring bright

Reproduced in 2017.1.0p5, 2017.3.0p2, 2018.1.0b3

If you uncomment lines 211 & 242 in the FlareRenderer.cs (that set active render texture to PPM.TargetTexture before rendering the flares and back to whatever it's been before at the end of flares rendering), then the issue does not happen.

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