Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b2
Issue ID
985814
Regression
No
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit on iOS 11
How to reproduce:
1. Open the attached project
2. Build and run Test scene on iOS device
3. Click "Start Recording" and then choose "Record Screen" when the popup appears
4. Change orientation of device so screen would rotate to landscape
Result: device is rotated, but screen stays in portrait
Reproducible: 2019.1.0a11, 2018.2.0a1, 2018.1.0b2, 2017.3.0p1,
DUT(reproducible):
iPhone 6Plus, iOS 11.0
iPhone XS iOS 12.0
DUT(not reproducible):
iPad Pro 10.5'', iOS 10.3.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ObjectDisposedException is thrown when resetting the ScriptableObject Asset with the list containing at least one Element
- Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied outline is pasted
- The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic
- “DllNotFoundException: libassimp assembly:<unknown assembly> type:<unknown type> member:(null)“ error thrown when loading an asset using the TriLib plugin on macOS
- Failure to skip analysis of code generated by MonoScriptInfoGenerator when the Roslyn analyzer that inherits from DiagnosticAnalyzer is used
Resolution Note (2018.2.X):
Replaykit currently does not handle screen aspect ratio changes when recording/