Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0p4
Issue ID
985912
Regression
Yes
Sprite 2D physicsShape is not set until 'Edit Physics Shape' tab is opened for the 1st time after texture import
To reproduce:
1. Open Project
2. Set Sprite's MeshType to FullRect
3. Drag sprite into scene
4. Add PolygonCollider2D
5. Notice the PolygonCollider2D mesh will be a box mesh instead of a tightly packed mesh.
6. Open Sprite Editor
7. Open 'Edit Physics Shape', notice how mesh is tightly packed
8. Click cog on Polygon Collider 2D and click reset
9. Notice the PolygonCollider2D now uses the correct Tightly packed physics mesh.
Reproduced: 2017.2.1p1, 2017.3.0p1, 2018.1.0b2, 2018.2.0a1
Not reproducible: 5.6.5f1, 2017.1.2p4, 2017.2.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment