Search Issue Tracker
Fixed in 5.5.3
Votes
5
Found in
5.4.0p1
Issue ID
827299
Regression
Yes
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation.
Developers suggested deferring of the lookup or rwlock might improve AssetBundle.LoadAssetAsync behavior or it should be just fixed perhaps by deferring AssetBundleLoadAssetOperation::PreparePreloadAssets to preloading thread.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment