Search Issue Tracker
Fixed in 5.5.3
Votes
5
Found in
5.4.0p1
Issue ID
827299
Regression
Yes
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation.
Developers suggested deferring of the lookup or rwlock might improve AssetBundle.LoadAssetAsync behavior or it should be just fixed perhaps by deferring AssetBundleLoadAssetOperation::PreparePreloadAssets to preloading thread.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment