Search Issue Tracker
Fixed in 5.5.3
Votes
5
Found in
5.4.0p1
Issue ID
827299
Regression
Yes
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation.
Developers suggested deferring of the lookup or rwlock might improve AssetBundle.LoadAssetAsync behavior or it should be just fixed perhaps by deferring AssetBundleLoadAssetOperation::PreparePreloadAssets to preloading thread.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment