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System.IO.File.ReadAllText throws "IsolatedStorageException: Could not f...
Steps to reproduce: 1. Open user attached project 2. Run the Main scene in the editor and notice you correctly get "FileNotFoundExce... Read more
[Apple] Valid receipt fails local validation using CrossPlatformValidator
Valid receipt fails local validation using CrossPlatformValidator Read more
Selecting a large SerializedObject asset pauses editor for 2 seconds eve...
Reproduction steps: 1. Download project "SpriteLightsBug.zip" and open in Unity 2. Open Project window Assets folder 3. Click on Cit... Read more
Script Component that has a missing script is called "Nothing Selected" ...
How to reproduce: 1. Open the attached "MissingScript" project and "Scene" 2. Click on the "GameObject" in the Hierarchy 3. Notice t... Read more
Override Track separated from parent track if both selected after drag-a...
Steps to reproduce: 1. Open attached “OverrideTrack.zip” Unity project 2. Open “Test” scene 3. Select “Director” object in Hierarchy... Read more
Collision2D.contacts returns 0 for a gameObject, which is queued for des...
Reproduction steps: 1. Open the attached project "2DContactPointsDestroyBug.zip"; 2. Open the Main Scene; 3. Enter a play mode; 4. P... Read more
SerializedProperty's propertyPaths do not match appropriate property nam...
Reproduction steps: 1. Download project "New Unity Project.zip" and open in Unity 2. Open console window 3. Select Directional Light... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
Video Player is broken on some Kindle Fire devices
Steps to reproduce: 1. Open attached project "VideoError.zip" 2. Run and build for specified device 3. Video Player will be either b... Read more
"Revert Value to Prefab" on UI prefab messes up its own and the opposite...
To reproduce: 1. Open attached Unity project "New Unity Project.zip" 2. Open "Scene" scene 3. In the hierarchy, locate Canvas --> Im... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL