Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0p1
Issue ID
826844
Regression
Yes
Unity crashes when assigning camera rect (RenderImageFilters(RenderLoop&, RenderTexture*, bool))
Steps to reproduce:
1. Open the attached project.
2. Open 'TestScene' scene.
2. Press play.
After pressing play Unity crashes.
The user is using a custom script 'Scissor rectangle'.
Reproduced on: 5.5.0b1, 5.4.0p4, 5.4.0p3, 5.4.0p2, 5.4.0p1, 5.4.0f3, 5.4.0f2.
Didn't reproduce on : 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment