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Duplicate

Votes

4

Found in

5.4.0f3

Issue ID

824262

Regression

Yes

[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace not available in Monodevelop on Unity 5.4x

iOS

-

Reproduction Steps:
1. Open User's Project
2. Open PostBuild.cs script
3. Add new namespace "using UnityEngine.iOS.Xcode;"
4. Notice that Monodevelop throws error
5. Build project to iOS
6. Notice that Unity does build even though Monodevelop threw an error

Expected behaviour: If Unity supports namespaces Monodevelop should too
Actual results: Monodevelop does not recognise "UnityEditor.iOS.Xcode" namespace

Comments (1)

  1. Spoke

    Aug 30, 2016 07:17

    This should be an easy fix:

    After adding:
    <Reference Include="UnityEditor.iOS">
    <HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
    </Reference>

    To Assembly-Sharp-Editor.csproj and Assembly-Sharp-Editor-firstpass.csproj everything worked as expected.

    Since in the files you can find:
    <Reference Include="UnityEditor.iOS.Extensions">
    <HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
    <HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.iOS.Extensions.Common">
    <HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
    </Reference>

    Maybe they should be changed as UnityEditor.iOS.Extensions is not a valid namespace.

    Unfortunately this is not a permanent solution, as the project is recreated by unity automatically.

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