Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
823935
Regression
No
Some UV values get shifted by 1 pixel and results in incorrect UVs
Steps to reproduce:
1. Open attached project
2. Open scene "main"
3. Open Resources/Prefabs/Environments in project tab. Select HooverClassroom.prefab.
4. Right-click, and "choose HoodArt->swap crabby sprites". Each time you choose this, you should see the pencil case and part of the desk subtly shift up and down as this swaps between the original sprites and the sprites that CrabbyImporter is creating
Additional steps:
5. Navigate to CompressedTextures/Environment/HooverClassroom_env
6. Select HooverClassroom_lookup.png
7. Right-click and choose "Reimport"
8. What you'll see in the console log is that for the original sprites, rect==textureRect in both cases, but for the new sprites, they aren't equal in the broken case. More specifically, the uv values match between the original and new sprites in the working case, and they're different in the broken case
Reproduced with: 5.3.6p3, 5.4.0p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment