Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
823935
Regression
No
Some UV values get shifted by 1 pixel and results in incorrect UVs
Steps to reproduce:
1. Open attached project
2. Open scene "main"
3. Open Resources/Prefabs/Environments in project tab. Select HooverClassroom.prefab.
4. Right-click, and "choose HoodArt->swap crabby sprites". Each time you choose this, you should see the pencil case and part of the desk subtly shift up and down as this swaps between the original sprites and the sprites that CrabbyImporter is creating
Additional steps:
5. Navigate to CompressedTextures/Environment/HooverClassroom_env
6. Select HooverClassroom_lookup.png
7. Right-click and choose "Reimport"
8. What you'll see in the console log is that for the original sprites, rect==textureRect in both cases, but for the new sprites, they aren't equal in the broken case. More specifically, the uv values match between the original and new sprites in the working case, and they're different in the broken case
Reproduced with: 5.3.6p3, 5.4.0p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment