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Duplicate

Votes

10

Found in

5.4.0p1

Issue ID

822764

Regression

No

Profiler shows an entry called "unaccounted"

Profiling

-

To reproduce:
1. Open attached project
2. Open the scene "Global" and play
3. Select "new game"
4. Click through the menus
5. Press "begin game"
6. Notice that after the project loads, and a few dozen frames afterwards, the profiler shows an entry called "Unaccounted"

Note that the same thing happens, to a lesser extent, when moving around in the game (WASD).

Also note that the issue becomes insignificant when textures are removed from the project.

  1. This is a duplicate of issue #828008

    Unaccounted processor time spike in the CPU Usage Profiler

Comments (1)

  1. AngryPuppy

    Jan 07, 2017 00:02

    I'm seeing this:

    Unaccounted time between MeshSkinning.Update and ReflectionProbes.Update

    periodically in my app, and it seems to correspond to video glitching in the Oculus headset. The scene is fairly simple - about 25K poly in static gameObjects, a moving camera POV, 3 cameras (main for Unity, LeftEye, RightEye for stereoscopic video), a MovieTexture containing a stereoscopic movie with audio. I use a script to modify the texture UV scale/offset for each camera in a OnPreRender call in order to display the proper view for each eye.

    I'm pretty new at this, but have tried to optimize all my scripts to do as little as possible on Update() calls (checking controller status mainly), so I shouldn't have any CPU trouble I wouldn't think. OculusDebugTool shows FPS usually hovering 60-70 FPS on the headset, but occasionally diving to 30FPS or so (corresponding to profiler spikes with the "Unaccounted . . ." entries and glitching view in the headset).

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