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[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...
Repro: 1. Open the project 'Indirect Lighting Reflection Probes' 2. Load the scene 'ReflectionShadowNotUpdating' 3. Select 'Refle... Read more
Left side of directional specular lightmap is truncated and as a result ...
Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" 3. Bake lightmap and notice that dark edges appear wh... Read more
Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when sc...
How to reproduce: 1. Create a new 3D project 2. Import the attached custom package (Assets > Import Package > Custom Package) 3. On ... Read more
[ReflectionProbe] black reflection on specular surface
Repro: 1. Open the project 'Glossy_Specular_Reflection_Repro.zip' 2. Load the scene 'GlossySpecularReflectionIssue' 3. Change the s... Read more
Preserve UVs doesn't preserve UV padding
Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" and bake lightmap 3. Select "test_geo" > "Room2" and ... Read more
Lightmapping.isRunning is always false
Steps to reproduce: 1. Open attached project "LightmapIssues.zip" 2. Open "scene0" scene 3. Build lighting Expected behavior: Light... Read more
Crash occurs when using command buffer and trying to destroy a mesh
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "CrashScene". 3. Enter the Play mode. 4. Press "Delete M... Read more
[Collaborate] shows 5000 uploading changes instead of 10000 when uploadi...
Steps to reproduce: 1. open ExampleProject 2. go to Window-Services-Enable Collaborate 3. click Collab button and upload project to ... Read more
Unable to import package with a name that contains special characters
Reproduction steps: 1. Open the attached project 2. Import the package included in the 'Assets' folder Result: 'Failed to import pa... Read more
Graphics.Blit draws texture on a toolbar in the Scene view
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "Test" scene. 3. Play the scene. 4. Notice that texture is being draw... Read more
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