Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
821250
Regression
Yes
Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when scaling object with trail renderer
How to reproduce:
1. Create a new 3D project
2. Import the attached custom package (Assets > Import Package > Custom Package)
3. On the “Projects” tab, go to the “Assets > Scenes” folder and double-click the “scnGamePlay” scene to select it
4. Click on the “Console” tab (clear if not already empty)
5. Start the scene
6. A blue screen is displayed with a Start button, Stop button and a Move counter
7. Press the “Start” button
8. A green sphere starts to move rapidly around the screen with a white trail and the move counter advances
9. Somewhere about the 135th move console errors begin to appear : “Converting invalid MinMaxAABB” “Invalid AABB result”
Note: If Trail Renderer in TokenTrail (GameplayRoot->World->LayoutRoot->TokenRiit->TokenTRail) is disabled, one will not get any errors. If 257 line is commented (where token is scaled), one will not get errors.
Not reproducible: 5.3.6p2, 5.4.0b5
By Design: User set ever-increasing transform value due to this scale overflows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment