Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
821341
Regression
Yes
Crash occurs when using command buffer and trying to destroy a mesh
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "CrashScene".
3. Enter the Play mode.
4. Press "Delete Mesh" button in the "Game" window.
Actual result:
The Editor crashes when trying to destroy the mesh.
Expected result:
The Editor should not crash when trying to destroy the mesh.
Reproduced with:
5.4.0b25, 5.4.0f3.
With 5.5.0a5 the Editor freezes, but the crash does not occur.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.4p4, 5.3.5f1, 5.3.6p2.
Note:
Open script named "MeshCrash", temporary delete this line of code: "DestroyImmediate(m_Mesh);", save the changes and notice that the issue is no longer reproducible.
If "Clear()" is called prior to "Dispose()", the crash does not happen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment