Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
821341
Regression
Yes
Crash occurs when using command buffer and trying to destroy a mesh
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "CrashScene".
3. Enter the Play mode.
4. Press "Delete Mesh" button in the "Game" window.
Actual result:
The Editor crashes when trying to destroy the mesh.
Expected result:
The Editor should not crash when trying to destroy the mesh.
Reproduced with:
5.4.0b25, 5.4.0f3.
With 5.5.0a5 the Editor freezes, but the crash does not occur.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.4p4, 5.3.5f1, 5.3.6p2.
Note:
Open script named "MeshCrash", temporary delete this line of code: "DestroyImmediate(m_Mesh);", save the changes and notice that the issue is no longer reproducible.
If "Clear()" is called prior to "Dispose()", the crash does not happen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment