Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
821132
Regression
No
Left side of directional specular lightmap is truncated and as a result black edges appear on lightmap
Steps to reproduce:
1. Open attached project
2. Open scene "lightmapping_bug"
3. Bake lightmap and notice that dark edges appear where on mesh corners
Note: not reproducible with directional lightmap
Reproduced with: 5.2.4f1, 5.3.6p2, 5.4.0p1, 5.5.0a5
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment