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Dropdown menu item is not selectable after scrolling down the list
To reproduce the issue follow the steps: 1. Open "SitePasseport" project 2. Open "MenuChoixExo" scene 3. Run scene 4. Scroll down an... Read more
[UWP] float.Parse invalid format exception with IL2CPP
Reproduction steps: 1. Go to regional settings. 2. Change Format on "Formats" tab to something that has different number delimiter ... Read more
Legacy Animation does not animate Light properties
To reproduce: 1. Open attached project 2. Open "scene" scene 3. Open Animation window 4. Select "enemyMuzzle" game object in the Hie... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more
[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane (notice Fit to scene is enabled) 4. Bake all 5. Notice that o... Read more
Baked NavMesh render overlaps level geometry when scene has objects on d...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more
Duplicating a gameObject does not duplicate the baked NavMesh
Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support