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PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce:1. Open user-submitted project (Repro.zip)2. Open the SampleScene3. Enter Play Mode4. Note the 2 images(loaded via ... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more
Baked light probe group gizmos aren't displayed in scene view
Baked light probe group gizmos aren't displayed in scene view This is smth related to my machine's settings. Functionality is workin... Read more
Ambient Lighting breaks when changing Directional Light in Awake
To reproduce:1. Open attached package2. Press play3. Notice that Ambient Lighting breaks when Directional Light is changed in Awake Read more
[External] Some of the key inputs does not work correctly in WebGL build...
Steps to reproduce: 1. Open the attached project2. Build and run the project on Chrome3. Try clicking some of the keys, to see how t... Read more
Profiler columns show localization label
To reproduce:1. Open project2. Press play3. Open profiler4. Select CPU Usage tab5. Notice the column names show texts like "Profiler... Read more
Chaning HingJoing.spring properties doesn't wake up connected rigidbody
Project Steps: 1. Open project (Attached by HingeBug).2. Play scene "5.0 Test".3. Select game object "Cube", to analyse changes.4. P... Read more
AudioListener.volume does nothing in WebGL
Steps to reproduce:1. Open attached project's scene "main".2. Enter play mode - slider changes sound volume.3. Build and run for Web... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project