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WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project2. Build to Standalone and open two standalone builds3. In one press the H key- This start... Read more
RectTransform values of nested canvas instantiated from prefab are changed
Steps to reproduce: 1. Create new project2. Create a Canvas3. Add child Image to Canvas4. Add child Canvas to Image5. Create prefab ... Read more
World Space UI elements with 90 degree rotations are not drawn
Steps to reproduce: 1. Open attached project2. Open Scene "Scenes/ExampleScene" in attached project3. In scene view, notice that "Ca... Read more
AssetBundles have increased in size since Unity 5
To reproduce:1. Open attached repro.unitypackage2. Select the 03-Rocksteady audio file3. In the menu tab, navigate to Build > Bui... Read more
[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2
RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow settin... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro:--open attached package--build and run for WebGL--NOTICE the set targetframerate is not adhered to Read more
NetworkTransport.Send: Cannot send message of 0 bytes length
The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log. Read more
[AnimatorOverrideController] Animator window does not show any states of...
How to reproduce:1. Create animator controller with name "a"2. Create some animation states in animator controller3. Create Animator... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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