Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1143315
Regression
No
Changing the Graphic Component of a Masking UI breaks the masking
Steps to reproduce:
1. Create a GameObject "Root" in a canvas
2. Add the component Image (or RawImage) and the component Mask to "Root"
3. Create a child "Child" and set it as a child of "Root"
4. Add the component Image (or RawImage) to "Child"
5. Observe that "Root" is masking "Child" correctly
6. Remove the component Image (or RawImage) from "Root"
7. Add a component RawImage (or Image) to "Root"
Expected result: "Root" should be still masking "Child".
Actual result: Child isn't masked anymore.
Reproduced in: 2017.4.25f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (2019.3.X):
low priority defect, unlikely to be resolved in the near future. Closing for now.