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Android auto rotation switches accelorometer input
Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project)2. Open Animator Controller scene3. Drag the U_... Read more
Unity crashes while building on 'Repacking sprite aliases'
Steps to reproduce:1. Open attached project to the case http://fogbugz.unity3d.com/default.asp?679904.2. Build scene 'scene_splash_m... Read more
AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps1. Open "case_679823-Repro" project2. Open "ReproScene" scene3. Run SceneUnity crashes. ... Read more
webGL building and running documentation links to a dead link and has a ...
1) What happenedThe webGL building and running documentation links to a dead link and has a TODO in it -repro:--go tohttp://docs.uni... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new button... Read more
Crashes while building assets for scene 0
Steps to reproduce:1. Open attached project '679591.zip'2. Try to build scene 'u'.3. Unity freezes on 'building assets for scene 0' Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub