Search Issue Tracker
Fixed in 0.1.1-preview.3
Votes
0
Found in [Package]
preview.29 - 0.0.12
Issue ID
1142421
Regression
No
Disabling SystemGroup does not trigger OnStopRunning for Systems in that group
How to reproduce:
1. Open attached project
2. Enter the Play Mode
3. Press 'Start System Group' button
4. Press 'Start System' button
5. Press 'StopSystem Group' button
6. Observer memory leak detected in console.
Warnings:
"To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations"
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"
Reproducible with: 2019.1.0b10, 2019.2.0a10
Not reproducible with: 2017.4 no Entities, 2018.3.12f1 due to "ComponentSystemGroup" errors
Actual results: SystemGroup doesn't get disabled, and leaks memory
Expected results: SystemGroup should be disabled, no warnings should be present
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment