Search Issue Tracker
Not Reproducible
Votes
2
Found in
2017.2.0f3
Issue ID
959107
Regression
No
Unity with the Mixed Reality Portal set in simulation mode leads to a crash at ReadWriteLock::WriteLock
Steps to reproduce:
1. Open the attached project
2. Open the Main scene
3. Switch platform to Windows Store
4. Play the scene (make sure what Mixed Reality Portal set in simulation mode)
5. Observe the native crash
Actual results: Unity crashes
Expected results: Unity crashes
Note:
With 2017.2.0f3/2017.2.0f3MRTP does not crash the Editor but fails to start in Mixed Reality Portal
Reproduced with: 2017.2.0f3, 2017.2.0f3MRTP, 2017.3.0b6, 2018.1.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
MohsenneChaverdie
Mar 09, 2018 18:08
I have the same issue; if I build the scene, and open it, it opens in Mixed Reality Portal without problem, but in Play Mode cannot; sometimes Unity crashes, sometimes nothing happenins in Mixed Reality Portal, sometimes, the portal wants to open it but the app crashes (not the portal).