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Fixed in 2019.1.X

Votes

1

Found in

2017.3.0b3

Issue ID

956911

Regression

Yes

[Android][Daydream] Black screen after disabling and enabling VR mode at runtime with newest Google VR Services update

XR SDK

-

This appears to have been fixed in the Google VR Services version 1.17.2017118074

To reproduce:

1. Download and open attached "repro956911.zip" project.
2. Build and run on a Daydream compatible phone.
3. When application loads go to VR settings and change headset from Daydream View to Google Cardboard(I/O 2015)
4. Go back to the application.
5. Press the button to exit VR mode.
6. Press the button again to enter VR mode.

Expected result: After re-entering VR mode everything renders correctly in VR view.
Actual result: After re-entering VR mode screen goes black and sometimes app crashes.

Reproduced with: 2018.1.0a1, 2017.3.0b4, 2017.2.0f3, 2017.2.0b3.
Not reproduced with: 2019.1.0a1, 2018.3.0b1, 2017.2.0b2, 2017.1.2p1, 5.6.4p1.
Regression introduced in: 2017.2.0b3.

Devices under test:

Reproduced with:
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys

Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys

Not reproduced with:
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71,
Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys

Notes: This only happens with newest Google VR services version, after uninstalling newest Update everything worked as expected.
Google VR Services version : 1.10.170928015. After uninstalling the newest Update everything works as expected.

  1. Resolution Note (fix version 2019.1):

    Fixed by Google.

Comments (3)

  1. dustinkerstein

    Feb 24, 2018 05:36

  2. dustinkerstein

    Feb 24, 2018 05:11

    This appears to be fixed in 2017.3.1p1 but another major GVR issue is present in this release that entirely breaks Cardboard devices (Daydream works fine):

    https://answers.unity.com/questions/1456999/google-vr-had-a-fatal-issue-while-loading.html
    https://fogbugz.unity3d.com/default.asp?990993_b5v2n79co80u7ia6
    https://fogbugz.unity3d.com/default.asp?991127_jhl7ggsi3gon4ip4

    If anyone has a workaround or knows of a release where both of these issues aren't replicable please let me know.

  3. rrrus

    Dec 14, 2017 21:09

    A fix in Google VR Services is on the way.

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