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By Design
Votes
0
Found in
2017.1.0p5
Issue ID
950131
Regression
Yes
[Android] Lighting/shader issue with terrains on devices with certain Adreno GPU
Steps to reproduce:
1. Open reduced project from OC link
2. Build for android device
3. On device, slide to the left, find the robot, double click on the right side of the screen so the robot walks a bit and click on the arrows. This switches the scene
4. Observe lights being red
Expected: Lights should function normally providing a soft hue
Actual: Lights seem to be broken and projecting red overblown light
Reproduced on Unity: 2017.1.0p5, 2017.1.2p1, 2017.2.0f3(not consistent, but sometimes)
Regression introduced in: 2017.1.0b1
Not Reproduced on Unity: 5.5.5p1, 5.6.4f1, 2017.1.0a3, 2017.1.0a5, 2017.1.0a6 , 2017.3.0b5
Devices Under Test:
Not reproduced with:
Samsung SM G950F Android 7.0 ARM Mali-G71
Xiaomi Mi 4i* Android 5.0.2 Adreno 405
Samsung SM G930F* Android 7.0 ARM Mali-T880
Lge LG H815 (G4)* Android 6.0 Adreno 418
HUAWEI EVA L19 ARM Mali-T880
Google Pixel XL Android 8.0.0 Adreno 530
Xiaomi MI PAD Android 4.4.4 NVIDIA Tegra
reproduced with:
Lenovo PB2 690M Adreno 510
Xiaomi Redmi Note 3 Adreno 510 Android 5.1.1
Xiaomi MI MAX Adreno (TM) 510 Android 6.0.1
Google Nexus 6 Adreno 420 Android 6.0.1
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Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.1.X):
By design: project graphics API is set to GLES2 and has enabled Realtime Global Illumination. Realtime Global Illumination is not supported on SM2.0 hardware nor when using GLES 2.0