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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Fixed in 2017.4.X
Animated Procedural Textures break async level loading
how to reproduce:
build player (any platform will do) and run. To repro in editor open loader scene and play.
you can tweak TestLoad.cs to load Test_Simple scene instead to see that it will work just fine
original bug was happening because ios does async level load for "first scene" (thats different from all other platforms)
and due to the way we manage splash screen it resulted in black screen (faded-out splash screen rendering)
Expected fix in plugin from Allegorithmic.
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Nov 30, 2017 02:54
Not only level async loading is effected, all AsyncOpertion would be blocked if this bug happens, including Resources.LoadAsync()(I'm pretty sure about this one).
If you refocus unity, or simply call Resources.Load(), all those hanging async opertions would be finished at once, but you can't do Resources.Load() every update as a workaround because Resources.Load() takes much much much much more time(0.01ms -> 80ms) than it usually would cost if this bug is happening.