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Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b11
Issue ID
953109
Regression
No
PlayableBehaviour.PrepareFrame property FrameData has EvaluationType set to Evaluate even if Timeline is in Playback mode
Reproduction steps:
1. Open the attached project "TimelineTest.zip";
2. Open the TestScene;
3. In the Visual Studio solution, place a breakpoint at line 21 of TestPlayable.cs;
4. Attach the Visual Studio solution to the Unity executable;
5. Open the Timeline window and select the MainCamera to view the Main Camera Timeline;
6. Play the timeline while in Edit mode;
7. When the breakpoint is hit, inspect the value of info.evaluationType in Visual Studio.
Expected results: info.evaluationType should be Playback as the timeline is in the Playback state.
Actual results:info.evaluationType is Evaluate.
Reproduced on: 2017.1.0f1, 2017.1.1p3, 2017.2.0f2, 2017.3.0b2.
Note: the same steps can be followed while Unity is in Play mode and the info.evaluationType flag will be set to Playback, as expected.
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