Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b11
Issue ID
953109
Regression
No
PlayableBehaviour.PrepareFrame property FrameData has EvaluationType set to Evaluate even if Timeline is in Playback mode
Reproduction steps:
1. Open the attached project "TimelineTest.zip";
2. Open the TestScene;
3. In the Visual Studio solution, place a breakpoint at line 21 of TestPlayable.cs;
4. Attach the Visual Studio solution to the Unity executable;
5. Open the Timeline window and select the MainCamera to view the Main Camera Timeline;
6. Play the timeline while in Edit mode;
7. When the breakpoint is hit, inspect the value of info.evaluationType in Visual Studio.
Expected results: info.evaluationType should be Playback as the timeline is in the Playback state.
Actual results:info.evaluationType is Evaluate.
Reproduced on: 2017.1.0f1, 2017.1.1p3, 2017.2.0f2, 2017.3.0b2.
Note: the same steps can be followed while Unity is in Play mode and the info.evaluationType flag will be set to Playback, as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
- Memory Leak warnings are thrown when opening an imported Prefab
- Crash on mono_push_other_roots when setting Normal Thread Affinity
- Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
Add comment