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Fixed in Unity 2018.3



Found in


Issue ID




user32.dll SetCursorPos function always moves the Cursor to the center of the screen when CursorLockMode is set to None




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open users project
2. Press Play
3. Move the mouse across the Game Window
4. Press the right mouse button

Expected results: Mouse appears in the bottom left corner of the Game window at X=100, Y=100
Actual results: Mouse appears in the middle of the Game window

Reproducible with: 2018.1.0a1, 2018.3.0f2, 2019.1.0a11
Not reproducible with: 2017.4.16f

Note: 2018.1.0a1,2018.1.0b1 and 2018.2.0a1 makes the cursor appear in the middle and then quickly after that makes it appear in the bottom left corner (as it should be)

Update: Fixed in: 2018.3.10f1, 2019.1.0b7, 2019.2.0a7

Response avatar

Resolution Note:

Fix available in 2019.2.0a7

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