Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.3f1
Issue ID
791006
Regression
No
[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes are generated incorrectly by IL2CPP
Steps to repro:
1. Use attached repro project, ensure that scripting backend set to Mono
2. Build and run it on the device
3. On app start you should see smth like "4-26 19:36:56.862 I/Unity (20466): Printed from Asset_Scripts_FreeLookCam.cs script copy" and this is correct as it was printed from script, used in the scene
4. Switch backend to IL2CPP
5. Build and run it on the device
6. On app start you won't see expected message "4-26 19:36:56.862 I/Unity (20466): Printed from Asset_Scripts_FreeLookCam.cs script copy", as initial copy of FreeLookCam.cs is used. Despite it is not actually used in the scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment