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Not Reproducible

Votes

2

Found in

5.4.0f3

Issue ID

791808

Regression

No

Crash when destroying a playable without unconnecting first

Director

-

Crash when destroying a playable without unconnecting first

In the attached scene, run and press the Crash button.

We call Destroy() on the Playable while it's still being evaluated. This should be handled

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