Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a20
Issue ID
1267366
Regression
Yes
[Build Pipeline] Player cannot access class that is part of the project
I'm using https://github.com/Unity-Technologies/SpaceshipDemo to perform tests on a Mac, 2020.2a19 successfully runs a player build
After an update landed to trunk, I'm seeing an issue with the player build unable to find a class that's part of the project, failing to continue with the execution. Works fine in the editor
Manager of type 'GameplayIngredients.FullScreenFadeManager' could not be accessed. Check the excludedManagers list in your GameplayIngredientsSettings configuration file.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Volumes/Users/aet/src/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
GameplayIngredients.Manager:Get<GameplayIngredients.FullScreenFadeManager> () (at /Volumes/Users/aet/src/unity/projects/SpaceshipDemo/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/Managers/Manager.cs:19)
GameplayIngredients.Actions.FullScreenFadeAction:Execute (UnityEngine.GameObject) (at /Volumes/Users/aet/src/unity/projects/SpaceshipDemo/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/FullScreenFadeAction.cs:21)
GameplayIngredients.Callable:Call (GameplayIngredients.Callable[],UnityEngine.GameObject) (at /Volumes/Users/aet/src/unity/projects/SpaceshipDemo/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Callable.cs:34)
GameplayIngredients.Events.OnStartEvent:Start () (at /Volumes/Users/aet/src/unity/projects/SpaceshipDemo/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Events/OnStartEvent.cs:13)
Tested on 2020.2.0a20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment