Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a4
Issue ID
749708
Regression
No
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with others not. Disabling "Fast Mode" in script makes the LUT work correctly in all cases.
Repro steps:
1) Open attched project and scene "TestLUT".
2) Notice how the LUT texture is not working correctly
Comparison 1 - Disable Tonemapping Color Grading and enabled LUT Color Correction, notice correct LUT result
Comparison 2 - Apply LUT "LUT_Adjust2", notice correct LUT result
3) Open script "TonemappingColorGrading.cs", go to line 17 and change bool "fastMode" to false.
4) Notice how the LUT texture now works correctly.
Doc - https://docs.google.com/document/d/1hOac507SwRMYkRFcFyelLGKKdo9UHQ0IfJzh8eUr-Oc/edit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment