Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2020.2.0a19
Issue ID
1264626
Regression
No
Editor claims BC7 texture format is not supported for Universal Windows Platform when it actually works fine
Editor claims BC7 texture format is not supported for Universal Windows Platform when it actually works fine
Repro steps:
1. Open the attached project.
2. Click on "Assets/Untitled.png" in the project.
3. Navigate to the inspector and change texture format to BC7.
4. Hit apply.
5. Notice this error message in the console:
Selected texture format 'RGB(A) Compressed BC7' for platform 'Windows Store Apps' is not valid with the current texture type 'Image'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Note that if you build to Universal Windows Platform and use the texture, it will work just fine and will actually use BC7 format.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment