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[2D] MissingReferenceException on launching unity with Tile Palette wind...
Console throws MissingReferenceException when user docks Tile Palette window in the editor, quits Unity and relaunches to create a n... Read more
[Editor] Editor Crashes while switching Windows Graphics API to OpenGLES2
Editor Crashes while switching Windows Graphics API to OpenGLES2. Steps to repro: 1. Create a new project. 2. Go to Build Settings ... Read more
FatalError on MonoManager (NULL) when existing Unity with a specific dyn...
To reproduce: 1. Open attached project 2. Press X to exit the Editor 3. When fatal error window appears press Quit Expected results... Read more
[Animation] delay when playing from a Dictionary
Steps to reproduce: 1. Open User-supplied project (TestProject.zip) 2. Enter Play Mode 3. Select either "animation-test/animation-te... Read more
Creating a NativeTexture crashes editor in Windows
To reproduce: 1. Open the User's attached project 2. Enter Playmode --Unity crashes in TexturesD3D11Base::TextureFromShaderResource... Read more
[Profiler] Profiler doesn't list any calls in the "show calls" panel for...
Profiler not showing GPU usage "to" and "from" calls in show calls section while clicking on samples. Steps to repro: 1. Open _C... Read more
Performance issue in "Profiler" UI with increasing number of events
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open the "Profiler" and enable "Record" and "Deep Profile" 3. Enter Play ... Read more
[SRP][Templates] Reflection probes don't check against assigned render p...
I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Sc... Read more
Crash in CreateDirect3D11SurfaceFromDXGISurface after generating lightin...
Steps to repro: 1. Open attached project and 't1TerrainSimple' scene; 2. Open Lighting window (Window>Lighting>Settings); 3. Press ... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag