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Fixed in Unity 2019.1

Votes

0

Found in

2018.1.0f1

Issue ID

1020358

Regression

No

[SRP][Templates] Reflection probes don't check against assigned render pipeline

Global Illumination

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Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Scene view, and remained hot pink after lighting finished baking. I see similar results if I create a new project with the template for Lightweight Render Pipeline (non-VR) or the High Def RP template.

A workaround:

1) In the Project window, right-click any asset and choose Reimport All. Wait while everything is reimported, then wait until baking is finished (see progress bar at bottom right corner of Editor).

2) Now things look better but there is still a bit of pink tints in shadows and reflections. The under-side of the workbench and the bench legs are examples.

3) In the Lighting window under Lightmapping Settings, disable Auto Generate.

4) Click the triangle on the Generate Lighting button and choose Clear Baked Data.

5) Click the triangle on the Generate Lighting button and waiting until baking completes.

6) Click the triangle on the Generate Lighting button and choose Bake Reflection Probes.

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